In Hotfix 1.12 for "Cyberpunk 2077" Has CD project Red a security chute in installing mods fixed. Previously, user modifications could theoretically be abused to export code. Hotfix 1.12 was published in accordance with the PC, which supports consoles do not support mods and were therefore not affected.
Previously, CD project was warned on Twitter, mods from unknown sources for "Cyberpunk 2077" to install. In Post, the developers wrote, external DLL files used by the game currently had a vulnerability. This Konne exploited to execute code. According to the Twitter Post, in addition to mods also downloaded Savegames could be affected.
Since last week, CD project officially supports modding tools on his website. Mods are prepared by users or content for video games. Already CD project previous game, "The Witcher 3", Just a healthy modding community, which the game supported years after release
Most users were allowed their mods from the Nexusmods page.COM Download – The website also hosts modifications for over 1000 other games. Nexusmods can not guarantee safety during mod download. An official Mod-Store praised by the developers "Cyberpunk 2077" is not there, the Steam Workshop is not supported.
Patches and hotfixes
Only in the past week CD project had the Hotfix 1.11 for "Cyberpunk 2077" released. In it, a serious bug was fixed that prevented progress in a main quest. This error was in patch 1.1 introduced.
Patch 1.2, according to a roadmap, also appear in the early year. The promised free patches for "Cyberpunk 2077" On the other hand, were started at the back to give the developers air for the loose of the larger technical problems of the action role-playing game. The update for PS5 and Xbox Series X / S should appear at the end of the year.
Update from 8.2.: CD project has the error in hotfix 1.12 fixed. The message was adjusted accordingly.